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Concept:
In this project I explore the dynamic relationship
between playful gestures in the physical world and those in the ubiquitous
spaces of the virtual.
At very early points in pre-history, it was the wheel and then the rope
and the pulley that contributed to defining cultures and power relationships
between civilizations. Then the age of Industrialization, which was supposed
to liberate man from machines, made him a further victim to those machines
by making him labour on them. Probably the world of computing intensifies
these processes by taking him further away from that raw physicality of
experiences.
By experimenting with strings, I was trying
to look at how a simple movement, a pull of a string, could create an
experience which plays with human perception,
and yet gives back to us the joy of physical manipulation. In many parts
of the world, the act of pulling a piece of string moves stone, water,
grinds grain and weaves fabric. Could this simple, yet often tiring physical
action lead us towards different interactive experiences in the virtual
world and yet retain that sense of “doing”
? Can one build stories and play games in
the virtual world through this simple gesture?
By altering the associations we have with
objects, actions and environments in the physical world or the way we
react to certain technology, the idea is to evoke in us unique ratios
of sense perceptions. The extension of any one sense alters the way we
think and act – the way we perceive the world. And technology can
help in surprising and stimulating our responses and interactions with
the mundane objects we use and activities we perform in our everyday life.
Duration: 5 weeks [November - December 2003]
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